MUSEUM DIGITAL, INTERCULTURAL, SOCIAL, AND ENTREPRENEURIAL SKILLS (EU Accredited)

MUSEUM DIGITAL, INTERCULTURAL, SOCIAL, AND ENTREPRENEURIAL SKILLS (EU Accredited)
The MUSEUM DIGITAL, INTERCULTURAL, SOCIAL, AND ENTREPRENEURIAL SKILLS (EU Accredited) open badge recognizes the acquisition of digital, intercultural, social, and entrepreneurial skills required in museums and collections in the European Education Area. This open badge is delivered by the PACT4SKILLS project (2022-2024) funded by the ERASMUS+ Programme of the European Union. It is issued by CY Cergy Paris University (CYU), a partner of the PACT4SKILLS project consortium.

Issued on 1708603200 by

CYU

#collections #digital #entrepreneurial #game #heritage #intercultural #museums #skills #social #training

Issuer

CYU

sdpedagogique@cyu.fr

Criteria

This badge is issued to anyone who completes the MOOC of the PACT4SKILLS project (2022-2024) funded by the ERASMUS+ Programme of the European Union. To access the PACT4SKILS MOOC, please click here.

The main learning objective of the PACT4SKILLS MOOC is to enable anyone to acquire competencies in contemporary cultural institutions and key skills in modern-day heritage management, theoretical approaches, and applications.

Learning Outcomes of the MOOC:

KNOWLEDGE ABOUT MUSEUMS

Gamification in museums and heritage - Collections management - Museum exhibition universe - Concepts of audience development and social inclusion in the context of museums and heritage in digital experience design - History of museums - Key aspects of sustainable development and its application in museum environments

KNOWLEDGE ABOUT EUROPEAN POLICIES AND FRAMEWORK

the EntreComp Framework (competence relating to Ideas and Opportunities and Action) and its application in the museum sector - Meaning, roles and purposes of the European institutions surrounding museums

KNOW-HOW

Recognize and evaluate processes for developing and communicating a game in a museum and heritage setting, and for developing and communicating a collection - Basic data collection methods that can be used for evaluating museum offerings

Identify opportunities and challenges in museums: ethical challenges, museum exhibitions, online offerings, and initiatives for the inclusion of marginalized groups - Recognize and evaluate different aspects of the social, cultural, and economic value of museums

Methods and tools, strategic planning - Apply strategic planning methods in the museum context - Evaluate and apply strategic planning and risk planning and mitigation methods in the museum context - Evaluate existing cultural leadership roles and develop their potential - Acquire a basic understanding of the interpretative tools available.

Develop ideas and proposals relating to digital games - Prototyping and the exhibition process for resource mobilization in the entrepreneurial museum environment (ENTRECOMP)

DIGITAL SKILLS

Propose a digital game in a museum and/or a heritage environment - Send posts, short reports, and comments online - Create a blog - Use online tools: MIRO, Game platforms