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AI Programming | BRONZE

AI Programming | BRONZE

Badge awarded to

Simon Nielsen

Can design and implement intelligent behaviors in games.

Issued on 01 May 2026 by

Gamebadges

Gamebadges

#Bronze #Gamebadges #Programming

Issuer

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Gamebadges

info@gamebadges.eu

Criteria

The badge holder is able to:

  • Develop basic AI systems using foundational algorithms such as finite state machines and behavior trees.
  • Apply simple planning techniques, such as Goal-Oriented Action Planning (GOAP) or Hierarchical Task Networks (HTN).
  • Use established AI tools and features available in standard game engines.
  • Integrate third-party AI tools or frameworks into an existing project.
  • Script AI behaviors using common languages such as Lua, C#, or Python.
  • Implement navigation systems, including basic pathfinding, steering behaviors, and NavMesh navigation.
  • Implement graph search algorithms, such as A*, Dijkstra’s, and depth/breadth-first search.
  • Implement decision-making AI such as minimax or alpha-beta pruning.

Evidence